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week 1

Further reading

Scrum Guidearrow-up-right

  • A pdf that gives the basis for terms like Scrum, Product Owner and Product Manager.

Product Owner vs. Product Managerarrow-up-right

  • A great guide talking about the difference between Product Owners and Product Managers.

  • A guide to how the 'Double Diamond' design thinking process model works.

  • An official document from the Design Council looking at how different companies approach the Double Diamond Design Model.

  • A guide to design sprints by Google Ventures

'Framework for Innovation'arrow-up-right
'A Study of the Design Process'arrow-up-right
Google Venturesarrow-up-right

Introduction (45 minutes)

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What is the Tech for Better programme?

The "Tech for Better" programme teaches Product Management to social entrepreneurs, charities and start-ups through a hands-on experience.

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What is Product Managment?

"Project management is the art of getting things done... Product management is the art of deciding what to do in the first place"- Jennifer Pahlka, author of Recoding America, on .

Meanwhile, Product ownership is the art of balancing the needs of users with your team's capabilities.

Product managers need to be good at all three.

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How is the programme structured?

The programme will allow you to work with your Product Owners over several weeks exploring and dveloping their ideas.

You will doing this using the model from the Design Council

This looks a little somthing like this:

This is how the next few weeks will look based on the Framework for Innovation:

Week
Session

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What happens after the Product Management Phase?

After selecting the projects you want to work on you go and build a MVP using your figma prototype as a blueprint. You will also be collaborating with your Product Owners throughout the process.

Figma Protyping Week 1 (90 minutes)

6

Figma Protoyping Week 2 (90 minutes)

7

Product Pitches and selection (90 minutes)

8

No TFB

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No TFB

10

Design Sprint

11

Build Sprint

12

Build Sprint

1

Introduction (90 minutes)

2

Product pitches and discovery workshop (90 minutes)

2-3

User research - Product Owners carry out research with real users

3

Research Analysis & Definition (150 minutes)

4

Mapping the user journey (90 minutes)

The Ezra Klein Showarrow-up-right
'Framework for Innovation'arrow-up-right
Framework for Innovation

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